During my time at Cybernetic Entertainment, I worked on Luminant Music, a 3D music visualizer app, where I was primarily responsible for creating a vast number of music responsive scenes in Unity which covered a wide range of visual styles and compositions. These scenes were all built to be highly optimized for use on mobile devices while maintaining high level visuals for desktop users. My work on these scenes included modeling, texturing, lighting, creating shaders and effects, performance profiling for optimization, and scripting.
Hello,
My name is Brandon Shirk. I am a Technical Artist and Unity Developer with 6 years of professional experience
bridging art and engineering. With a focus on crafting optimized 2D and 3D
assets, shaders, and tools for games, broadcast, and marketing, I work closely
with global teams to produce high-performance, visually polished experiences.
Thank you for your time!
For more information, please send me an email:
brandon@brandonshirk.com
Unity | Maya | Zbrush | Spine 2D | Substance Painter | Substance Designer | Marmoset Toolbag | Unreal Engine | Photoshop | Figma | C# | HLSL | vMix
Email - brandon@brandonshirk.com